Broken Home

Of Assassins and Impropriety

After turning in the night-shade quest for the Mages’ Guild and received their initiation coins, Soren and Logan accepted a new quest to investigate some crimes being committed by a mage in Traveler’s Rest. The party who are members of the Fighters’ Guild received a request to find someone who robbed the military coffers and resulted in the Fighters’ Guild losing their biggest contract. In addition, Menden received a vision from Lyseria and was asked to look for a tablet that was left behind by Zayutan to determine what should happen after he is killed.

After discussing all of these occurrences, the party set out for Traveler’s Rest. Once their, they discovered that many stores had been robbed, including a caravan. They quickly sussed out those responsible; namely two assassins who were posing as mages through trickery and alchemical potions. One was marking targets while the other would rob said targets. They kept the man calling out marks busy with… well, “fun” activities and found and killed the man doing the robbing. After returning the goods stolen to their rightful owners, and receiving a small cut for their troubles, the party spent the night at the inn (for free, due to the grateful innkeeper) and then set out for their original goal: Fort Inosha


The party set aside their quest to defeat the Dark Mage who had framed them and instead focused on some lighter, less important tasks.

First, the group set out to defeat five trolls and claim their heads, the requirement to join the Fighter’s Guild. During this fight, James, Cyrus’ friend, fell in battle. With party members dying left and right, the Party was even less accepting of newcomers.

Thus, when a woman showed up to help finish the fight and claim the last few minotaur heads, the party wasn’t too trusting. She introduced herself as Erika, but left many other details to the imagination. She offered to help the group in their quests, but kept her reasons secretive.

Upon collecting the heads and joining the Fighter’s Guild, the party then traveled to a nearby grove, looking for Nightshade plants in order to gain entrance to the Mage’s Guild. On their way, the fought against some evil Treants, and found a sinister group of Druids who turned creatures into Treants to do their bidding. Unable to deal with this problem at the moment, the Party remembered the location and left it alone.

The guild required only one sample of nightshade, but the party, acting on Soren’s plan, took two. Then, they took the extra sample back to Cinderhome, and used it as bait to lure out the local black market and destroy it.

Their plan was successful, but they discovered an unpleasant truth. The Dark Mage was behind the Black Market, and had his vile hands in more groups than they had first thought.

The Death of Stonehold

The party arrived back at the teleporter pads that lead to the Stonehold Keep, but they discovered the pads deactivated and Gillian lying near death on the teleporter. With Cyrus dying in the fight with the Cold Rider, the group was cautious of hiring any new help, and so questioned a person named James. James revealed he was friends with Cyrus, and that he knew someone nearby who could help Gillian.

James and the Party took Gillian back to the nearby Dam, where James found him help. Later, Gillian helped the party into town and informed them of the events of recent past.

Gilliian told the party that everyone in Stonehold Keep was dead. Besides the party, Gillian was certain that he was the only surviving member. Sylvan, Ducante’s weapon, had been taken in the confusion.

Without access to Stonehold’s library, Gillian sent the party after Katil, a famous mage who knew quite a bit about ancient weapons, although Gillian suspected that the weapons were those wielded by the Six long ago. However, Katil would know more.

The party managed to find out that Katil was most likely in Fort Inosha, a military town that would be difficult to enter. While in Cinderhome, the party picked up some entrance quests for two guilds.

With a new lead and new quests under their belt, the party set out for the first time without any hope of help from the Guild.

The Second Lead

After investigating and solving the mystery of the Invisible House, the party returned to their primary objective: investigating who framed them. The party journeyed to Ginendoa where they had been told a man, named John Smith, lived.

John was a farmer, but apparently he had been the one who had painted the runes in the mayor’s house that had been used to frame them.

They arrived at the house to find John dead and his house being searched by two men.

They interrogated the two men and discovered that they worked for an organization based in a cave nearby. The group got a bit more out of them, and began to suspect that this organization was who framed them. They traveled to the cave and cleared it out of bandits, finding at the back a strange structure.

The structure appeared to be a sort of arena, most likely used for gladiatorial fights. It had long since been abandoned, but the party found footprints in the dust that suggested someone was nearby.

After they entered the large part of the arena where the fights had been held, they were locked in, and the Dark Mage appeared. He attempted to steal their weapons- the Sword of Time and the Polearm of Light, to be specific- and almost made of with them by using a sword that seemed to control ice. However, quick thinking on the part of Logan not only resulted a grievous injury to the Dark Mage but also caused the Mage to only make off with the Sword of Time, leaving the Polearm of Light to the party.

The Dark Mage left and opened a pre-built box that contained a Cold Rider, however not before he tricked the party into accidentally opening a gate for him to enter the guild. One of his minions appeared to have killed Ducante, but the Dark Mage left before they could determine anything specific.

The party made their way with haste back to the guild, worried about what may come next.

Vengeful Ghosts Part 2

After regaining their balance and discussing their findings, the party began to examine the house. They found it contained multiple traps, such as dishes that caused someone who carried them out of their room to trip and hurt themselves, and moving pillars that lit places on fire.

Splitting the group, the party managed to cover most of the house before finding the amulet that had been mentioned by Daroron in his journal. After taking the amulet, they used the Sword of Time they had found to destroy it, and a man appeared.

The man revealed that he was Ordanor, the god of Darkness, and he had imprisoned himself in the amulet after he had been fatally wounded in order to recuperate. Now that he was out, he thanked the party and rewarded them with what he called the Polearm of Light, a weapon very similar to the Sword of Time.

After doing this Ordanor left, although the party noted that he seemed more happy than they expected the vengeful god of Darkness to be.

Despite this, the party left the house and continued on their journey to investigate their lead.

Vengeful Ghosts Part 1

The party began their sojourn through the werewolf-infested northern woods of Gideon. They moved quickly, making sure to avoid guards and major cities. However, four hours into their journey, Cyrus experienced one of his episodes and set fire to a tree only a few hundred yards from a guard tower. This forced the party off the road and into the trees far earlier than expected, extending their journey by a day.

On their trip through the woods, the party encountered a strange abandoned campsite where they found a strangely powerful weapon, a flaming, heartseeker long sword. The weapon had a third, possible dangerous, enchantment that mentioned manipulating time. Alethe found a journal mentioning that the group who made the camp was delivering a package- most likely referring to the sword- to Cyacus Towers. The party decided to store the sword in the bag of holding they found it in (of course keeping its abilities secret from their pyromaniac friend Cyrus). Completing this, the party made camp for the night.

While camping, the group was attacked by a low level mage who had a scroll for a powerful summoning spell. The party killed the mage and discovered he carried a letter authorizing a kill contract on the party. The signature was that of the mayor of Fort Inosha.

They arrived at roughly noon in The Keep. The party found the residents of the Keep yelling at the mayor of the town, angry with his inaction on the invisible house. The party immediately offered their aide, helping alleviate the tensions. After listening to the town members, the party began their investigations.

Cyrus, Layla, and Strale traveled to a house that had burned down years ago. They discovered in the basement a summoning circle used to summon a Balor demon. Cyrus also found and translated a journal that suggested the man who performed the ritual had most likely been possessed by a demon. The man called himself Daroron after being possessed. They also found the bodies of children who had been sacrificed to summon the demon.

Alethe and Logan, on the other hand, went to talk to the principal of the school of children who had been taken by the house. Logan went to speak to the principal, who mentioned the children had been talking about an imaginary friend they called Rory. Alethe spoke to the children, who described Rory eeriy similar to the man who was reported to come out of the house. At this point, Logan and Alethe met up and began to follow the children home to keep them safe, with Logan agreeing to meet up with other from the group and discuss their findings. However, the house found them, and Daroron, aka Rory, took them into the house.

Strale, Cyrus, and Layla all exited the basement to find they too were in the house, staring at a mystified Logan and Alethe.

An evil cackle filled their ears as the lights were snuffed out in the house.

The First Lead

The party sat in their cell, waiting. As they did, they heard a sound. A man, after taking out the guards patrolling the corridor, came up to their cell. Announcing his name as Ducante, he helped the party escape through his powerful magical artifacts.

Ducante informed them that he was the leader of the Stonehold Guild, a secret organization that hunted down and imprisoned or killed people who abused the powers magic granted. He explained that the party had most likely been framed by a particular mage the Guild had been after for a while. Ducante offered the group shelter and membership to the Guild, which would willingly provide work and shelter to the party.

Ducante then took them the Guild’s base of operations. The Guild Hall was a keep built into a cavern wall. The cavern itself was reachable only by two teleporter pads operated by powerful and ancient magic. The cave, secluded deep inside the Falacyan Mountains, is easily defended. Currently, however, much of it was taken up by a travelling bazaar that sold numerous fantastic items and had a similar atmosphere to a Gypsy camp. The bazaar was an extension of the Guild, a way to gather information.

After resting for a while, the party received some requests from Ducante. First, he had two side jobs for them: hunting wolves and investigating a strange, disappearing house. Then, he told them he had found a lead on those who had framed the party. A man named John Smith had been hired to paint the runes and lived on a farm just outside Ginendoa.

The party left, but not before Soren picked up a strange magical eye that could see around corners and reveal the true names of those it observed. The party first took care of the wolves, after which they realized they were not fully prepared for the long journey ahead of them and returned to Stonehold Keep to gather some more supplies.

Upon their return, they discovered that a strange woman had appeared out of nowhere. Ducante and the Guild’s mage, Gillian, informed them that this woman, Layla, had gone missing twenty years ago, the victim of an attack by the mage, who they have named the Dark Mage. During the battle, the mage had given Ducante the scar that ran down his left cheek. Ducante and Gillian had no idea why the mage sent Layla forward twenty years in time, but they were glad to have her safe. They suggested she help the party, since she clearly needed something to do. The party also ran into a strange man by the name of Cyrus. Cyrus introduced himself with an exchange of… words with Strale. The party let him join their adventures, albeit with a bit of apprehension.

With their new members in tow and their supplies fully stocked, the party left to investigate the strange invisible house.

Mystifying Beginnings

Each of them- Strale, Soren, Narsius and Logan- recieved a strange letter, informing you of a job opportunity in Ginendoa, the largest and wealthiest city in the country of Gideon. The letter requested their presence in a place called The Tavern, one of the largest and most renowned taverns in all of Rayjolus.

Upon arriving, Alethe, the writer of the strange letters, invited each of them over to his table. He informed the group that the job opportunity mentioned in the letters was for a noble. Alethe, however, had no more information on the job, and suggested the newly formed party head to the noble.

Without further delay, the party traveled to the Rich District of Ginendoa. The district was filled with massive homes belonging to some of the richest and most powerful people in all of Gideon. Alethe led the party to what was arguably one of the largest, featuring its own grounds that include a pond and small grove of trees. The centerpiece of the large grounds was a massive mansion, of approximately 5 stories. It was designed to look like a large, fantasy castle.

The grounds had a patrol of five guards, with two additional guards stationed on the gate to the grounds. Using the letters as proof of admittance, the guards let them in and took everyone into the front door. There, a butler took the party through the beautiful mansion and into a study deep within the house. Here, the noble greeted and informed the party of their quest.

The quest was simple: Go to a cave and recover an ancient dagger. However, the noble requested that the quest be completed as discretely as possible. If the general populous discovered that the future head of Ginendoa security had been robbed by three lowly bandits, they might question his worthiness to the job.

With the location of the job and a charter that would let the party into the cave, the group set out to complete their job.

With only minor difficulties encountered on the way to the cave, the party arrived quite quickly. the guards let them in and they began their investigation into the bandits’ hiding place. As the party searched the cave, they realized quickly that it had a false wall. Behind the wall were cases containing valuable weapons beyond belief. The cases were enchanted with a spell to summon Death, an enchantment that had claimed many would-be looters’ lives.

Upon discovering the hidden room and recovering the dagger, the party left to report back to the noble… only to discover he was murdered, his limbs arranged in the same symbol that was on the cases. Upon the noble’s discovery, a spell activated that made everyone within a 1000 foot radius believe the party had in fact murdered the noble.

With guards stationed throughout the Rich District at nearly every street corner, the response time resulted in guards surrounding the grounds within two minutes. While the party attempted to flee by lighting the house on fire, they were still apprehended.

Within ten minutes, the party was locked inside a prison cart and began their journey to Dark Blade Keep


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